*argh*
sometimes i really, really hate working with weaκ-star limits;
it's like working with black magic.
it's hard to extract any geometric information at all, from them .. at least, i've never been particularly good at it.
*sighs*
sometimes i really, really hate working with weaκ-star limits;
it's like working with black magic.
it's hard to extract any geometric information at all, from them .. at least, i've never been particularly good at it.
*sighs*
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